@startuml
sprite $running [48x48/16] {
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0000000000000000000000000007CC920000000000000000
00000000000000000000000000BFFFFF3000000000000000
00000000000000000000000007FFFFFFD000000000000000
0000000000000000000000000CFFFFFFF200000000000000
0000000000000000000000000CFFFFFFF300000000000000
00000000000000000000000009FFFFFFF000000000000000
00000000000000000000000002FFFFFF8000000000000000
000000000000000000000000003DFFF80000000000000000
000000000000000016ABA830000023000000000000000000
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000000000009FFFFFFFFFFFFFFFFFFF40000000000000000
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00000000008FFFFF50003FFFFFFFFFFFF300000000000000
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00000000000000000008FFFFFFFFFFFFFFA0000000000000
0000000000000000000EFFFFFFFF7DFFFFFEEEEC30000000
0000000000000000006FFFFFFFFF15FFFFFFFFFFE1000000
000000000000000000CFFFFFFFFA00DFFFFFFFFFF4000000
000000000000000001FFFFFFFFF3005FFFFFFFFFF3000000
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000000000000000000DFFFFFFF8000000000000000000000
0000000000000000005FFFFFFFFD40000000000000000000
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000000000000000DC0004DFFFFFFFFF70000000000000000
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000000BFFFFFFFFFFFF500000009FFFFF200000000000000
0000008FFFFFFFFFFFC00000000BFFFFE000000000000000
0000000CFFFFFFFFFA100000001FFFFF9000000000000000
000000002444444310000000005FFFFF4000000000000000
00000000000000000000000000AFFFFF0000000000000000
00000000000000000000000000FFFFFA0000000000000000
00000000000000000000000004FFFFF50000000000000000
00000000000000000000000009FFFFF10000000000000000
0000000000000000000000000CFFFFB00000000000000000
0000000000000000000000000AFFFF600000000000000000
00000000000000000000000002EFFB000000000000000000
000000000000000000000000000430000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_RUNNING(_alias) ENTITY(rectangle,black,running,_alias,FA5 RUNNING)
!define FA5_RUNNING(_alias, _label) ENTITY(rectangle,black,running,_label, _alias,FA5 RUNNING)
!define FA5_RUNNING(_alias, _label, _shape) ENTITY(_shape,black,running,_label, _alias,FA5 RUNNING)
!define FA5_RUNNING(_alias, _label, _shape, _color) ENTITY(_shape,_color,running,_label, _alias,FA5 RUNNING)
skinparam folderBackgroundColor<<FA5 RUNNING>> White
@enduml